

Children were not controllable after adding to party Information window of beggars deactivated Graveyard AI shouldn't curse buildings that much now Capturing mines now is no longer a good way to make money

Forced marriage now only works for non-dynasty-members (you were able marry the whole dynasty of your enemies in MP) Amount of workshops displayed at the new-title-pergament counted also fields and meadows War fixed (Inventory-bug, War-only-once-bug) AI didn't use new professions (has been tweaked a bit) Description of Monasteries on Novaesium broken You have to start a new game to make all bugfixes and changes work The patch includes all former patches and hotfixes and overwrites all changed DBT files and scripts (mods)

Get the The Guild 2: Renaissance v4.15 Patch off WP (100mb)
